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![]() Debugger detects shaders, vbos, etc but never see allocated textures. I used gDebugger and AMD CodeXL with same results. It just creates a game window, load shaders, textures and render textured cubes (so it's working fine, i discovered the problem trying to use vertex displacement). ![]() I'm using OpenTK warpper for C#, shaders weren't running correctly (i want to generate vertex displacement shader using textures), so i pretend to use a gpu debugger to see what was happening.
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